Tag Archives: first person shooters

Goodwill

What is the most important thing to know about designing videogames? This is kind of an unreasonable question to ask; and yet I wanted an answer for my first post. Luckily, I found it in a quote from Blendo Games, in their informative and delightful devblog on their upcoming title Quadrilateral Cowboy.

The specific post is mildly technical, but the quote in question is quite an artistic statement:

Players have a finite amount of time and energy for you.

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